DoomRL: Hurt me plenty, in textmode

Shame on you. Shame on you for not telling me there was a whole string of rogue-ish games over at chaosforge.org, most with Linux versions and a couple with (gasp!) sound as well as color.

  

Doom, the Roguelike? Well darn. This could take up hours of my life, and dethrone Neverwinter Nights as my game of choice these days. Jokes aside, this is quite impressive. Cool soundtrack, reasonably fast action for a text-based game, plenty of in-game help and a cool dripping blood fade effect between levels. Just like the good old days.

I don’t know what luck I’ll have getting this one on the Pentium or even what performance will be like, so I might just skip it and stick with crawl at 120Mhz. On the other hand, nothing could be cooler than running a text-based Doom on a Pentium’s framebuffer, with the metal soundtrack, the growling and snarling, and. … šŸ˜ˆ

P.S.: Yes, I am aware of the whole Quake-aalib phenomenon. šŸ˜‰

5 thoughts on “DoomRL: Hurt me plenty, in textmode

  1. Lyyx

    Oh, I didn’t realize it was that important to you. I’m not an exceelent player, but I can help out with crawl, if you like— or if you’d like a gaming column dedicated to reviewing RLs and their design, take a look at @play. It’s not Linux-specific, but I like skimming it for new goodness. In particular, I’ve been trying the weird Japanese console knockoffs like Shiren the Wanderer. I’ve yet to try DoomRL, though.

    Reply
  2. mulenmar

    Sorry, it’s been a long time since I played DoomRL, I forgot all about it. šŸ˜³

    I wasted way too much time on that game, and that was on Windoze. :mrgreen:

    Reply
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