Speaking of gray areas, I never know whether I should jump for joy or just raise a minor ruckus when I find a game that runs in textmode under SDL.
Dwarf Fortress is one example, although Dwarf Fortress qualifies as something beyond “game.” The complexity and detail and variety push it to something … something beyond “game,” anyway.
Ascii Sector is probably another, although this one incorporates a striking amount of action — more than I would expect from a textmode game, anyway.
I’ll be honest and say I only played Privateer well after its heyday, and at the time didn’t see much that hadn’t been touched on when I was still using a C64.
Ascii Sector amuses me though, mostly because it captures a lot of the space trading genre, without ever needing much in the way of graphics.
And of course, any time you can strip away graphical requirements and still have a speedy game with depth and action, I’m all for it.
Which makes this one a lot like Dwarf Fortress to me: It relies on a measure of graphical power to run — to wit, SDL and therefore Xorg. Your mileage may vary, but I’m thinking something even as slow as a Pentium III can do this.
But there’s another reason Ascii Sector (and Dwarf Fortress, of course) is dangerous: It’s far too engrossing to be left alone with. Don’t say I didn’t warn you. … :twisted: