I apologize if your blood pressure is up; I managed to stir up the pot quite neatly with that last post.
I don’t ever troll though: The questions were legitimate and quite clear to me when I wrote them yesterday.
And they still are. I feel no differently about the issue than I did a day ago, even with the swirl of opinions that came forth.
I do have a couple of ancillary points that I want to touch on, before I drop the topic for a while.
First, invariably someone mentions video editing as a task that requires beefy hardware and consequentially beefy software.
I suppose in it’s current state, desktop video editing does require a certain measure of supporting software to get the job done. To the satisfaction of casual computer user Joe Public? Sure.
But remember that video editing was not invented in 2005. Steve Jobs and iWhatever didn’t build the niche from scratch. In fact, Steve and Co. are johnny-come-latelys, if anything.
Chew on this for a little bit: Way, way back in 1990 it was possible to do professional-grade video editing on a machine that was running at just over seven megahertz with a cruel baseline of only 512 kilobytes — expandable to a meager nine megabytes.
Pause for effect.
Of course, that machine was the almighty Amiga 2000 paired with Video Toaster and some external hardware. I don’t need to tell you the pure, distilled genius of that ensemble. Amiga fans can take over from here.
Yes, your desktop video editing system might do more now and at a better pace. But please don’t hold out that singular task as some sort of validation of desktop software bloat. I don’t buy it.
And invariably someone mentions Game X running on System Y as a convoluted justification for increased desktop ballast.
Linux users aren’t as noisy in that category, but I did get one or two e-mails saying, “Ja, you’re right, but I play Game X which needs System Y which won’t run on anything less than Hardware Z.”
The mind boggles. Let me introduce you to my little friend.
This is a game that incorporated wire-frame 3D graphics, a trading and economics system that includes fluctuating market prices, a series of eight galaxies all with 256 planets each having discrete and predetermined characteristics, spaceflight and physics models, radar and target tracking systems, weapons arrays, ranking systems … you name it.
Original release date was 1984, and was initially written to fit into 14 kilobytes of machine code.
You don’t need to convince me. I am sure and completely confident that Game X is so, so, so much better than Elite ever was.
My point is that there is a history to computer software that goes back decades, and each generation did the same if not better with less.
The fact that you need hardware strong enough to run a certain grade of software that lets you do that same sort of thing as a decade ago … well, that’s where the logic fails for me.
And that’s where I’ll put a cap on this for a while. I have a lot of other things that need note, and I don’t care to spend too much time debating whether 1984 is an improvement over 2011.