Bend the universe to your will: Gearhead

It’s a fair bet that if I haven’t updated this page in a day, that something new has absorbed my attention. This time it’s Gearhead.

Before I start out, I should mention that yes, I found this the same way I’ve been finding a lot of new console programs lately, via Debian’s package search pages.

And yes, I mention this quick on the tail of freesweep, which I don’t actively dislike. I just prefer something with a little more … depth. Gearhead definitely comes through on that point.

Comes through in spades, really. Gearhead reminds me of my years of tabletop gaming, with cardboard tiles and hex maps, firing arcs and reload times and overheating weapons.

If you remember (or still play) things like BattleTech or Star Fleet Battles, Gearhead will be a natural transition for you. Many of the principles are the same.

But there’s a role-playing element at work here too — you’re not just ticking off ammunition and waiting to incur enough damage to knock over a robot.

I haven’t had the chance to dig very deeply into that aspect — I’ve only been playing for a day or so — but luckily there’s a wiki that will show you how to get started. Pilot attributes must count for something.

Personally I didn’t need much coaching to get started. Not that I’m some kind of genius or something, just that the game is menu-driven on almost every point, and most of the indicators and commands are fairly self-explanatory.

But with this much to absorb me, this is definitely going into my book as a keeper for the console — right alongside Crawl — as a game I can really sink my teeth into.

Some side notes: First, I know there is a Gearhead2, which I tried on my Pentium machine running Debian, but it was terrifically laggy and sometimes took 20-30 seconds to move between menu options.

I see on the wiki that Gearhead2 is described as “in the making,” so it might be that it’s sluggish because it’s not quite done. Or it might just be too heavy for 120Mhz.

Both are possible. But either way, I definitely have my hands full with Gearhead. I can wait a little bit for the sequel. 😉

Second, if you prefer a graphical version, I see that there are tile-based oblique-view animated versions that have developed around Gearhead{1,2}, much like the renditions that accompany Nethack, etc.

If you get one of those running, please send a screenshot. 🙂

2 thoughts on “Bend the universe to your will: Gearhead

  1. Calabane

    Seriously, your blog is the one I look forward to the most everyday. Your mastery of CLI-Zen gives me something to aspire to. I need to get serious and jump in with both feet.

    Reply
  2. Glenn Becker

    Nice! I may try to put together a Slackware package (SlackBuild) for this … although that has a flavor of “famous last words” about it, since I haven’t had much time for such projects lately …

    Reply

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