Warzone 2100 continues to shine

I actually have spare time these days, even between projects like tearing apart a desktop machine, to clean and restore it. And since I occasionally pick up a game or two when I want complete distraction, I revisited Warzone 2100 yesterday, after a hiatus that approached the better part of a year.

And I was pleasantly surprised. The crowd that follows that game has been doing some great things with it, including a few small graphical improvements, better static illustrations, and the addition of some single-player game options — which I prefer.

I can now play a flat skirmish against the computer, instead of cycling through the campaign game (which I have finished a half-dozen times, probably). I have never really cared much for multiplayer online games, perhaps with the only exception of Tribes.

So the addition of a skirmish mode makes me quite happy. It’s standard fare, generally speaking — an array of maps, base technology levels and color schemes, all of which a play-to-the-death affair.

And I seem to be on the receiving end of that statement. Which is okay, really. I feel I have a chance against the computer opponent, and if worse comes to worst, I’ll just cheat and prove my superiority that way. :evil:

Regardless, it’s nice to see a good strategy game getting proper attention, this long after its original release. Hardware requirements are low, but the payoff is smooth animation and clean graphics, even on a machine as old as mine.

And the home page has one of the best user guides I’ve ever seen dedicated to a single game (I think the wikia site for Neverwinter Nights might be the only better resource, in general terms), plus forums, developers resources like a bugtracker, translation services, AI scripting and so forth.

Strategy games aren’t for everyone, but I admit this one is probably the game I have returned to most often, in my brief Linux history. You try it and see if it fits. ;)

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7 Responses to “Warzone 2100 continues to shine”

  1. 1 James 2009/07/11 at 10:39 AM

    As far as user guides go, I think I prefer the Elder Scrolls wiki. http://www.uesp.net/ Though many of the games came complete with a pretty detailed manual *and* replica of a book referenced in game. It’s pretty spiffy.

    Guild Wars games have also always come with neat manuals.

    I also like Blizard’s games because they have great manuals which you don’t actually need due to the in-game tutorials.

    Star Wars: Knights of the Old Republic also had a nice manual; which was a good thing, because the differences between classes wasn’t explained very well ingame.

    As far as depth and length go though, I don’t think I’ve seen any game that beat the Civilization 2 manual. The thing was a whopping 150 pages or so. Which was understandable; it was a pretty complicated game and a lot of people didn’t have internet when it came out, so they had to make sure the manual included *everything* the user might possibly want to know.

  1. 1 What’s to like? « Motho ke motho ka botho Trackback on 2009/07/12 at 10:51 PM
  2. 2 GoblinX Project » GoblinX Newsletter, Issue 208 (07/012/2009) Trackback on 2009/07/13 at 12:06 AM
  3. 3 Warzone 2100 continues to shine | GamniX Trackback on 2009/07/13 at 12:59 PM
  4. 4 Links 13/07/2009: US Post Office Embraces Free Software | Boycott Novell Trackback on 2009/07/14 at 9:12 AM
  5. 5 Hello Thinkpad X60s « Motho ke motho ka botho Trackback on 2010/02/20 at 10:04 PM
  6. 6 Install Neverwinter Nights in Ubuntu « Motho ke motho ka botho Trackback on 2010/03/23 at 10:41 PM

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Some recent desktops

May 6, 2011
Musca 0.9.24 on Crux Linux
150Mhz Pentium 96Mb 8Gb CF

May 14, 2011
IceWM 1.2.37 and Arch Linux
L2300 core duo 3Gb 320Gb

Some recent games

Apr. 21, 2011
Oolite on Xubuntu 11.04
L2300 core duo 3Gb 320Gb

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